Coursework completed as part of the Creative Technology and Design program at CU Boulder.
Focus in design, fabrication, and virtual reality
“Business as Usual” is a desktop game designed as a tool for larger emotional intelligence training courses. The game focuses on the implicit biases of the player, with opportunities to reflect and think critically throughout gameplay. The player is assigned the role of office manager and is prompted to assign positions, roles, and get toContinue reading “Business as Usual”
This week is the final week of development, so it’s a big push! I started out with importing my characters into Unity and getting them set up within the office. I also realized that I wanted to change some of the materials in the office. I created window materials, changed the floor, added outside ground,Continue reading “Empathetic Office Space Dev Week 3”
This week started out with some more in depth planning as far as characters and the biases I want to address in the game. I created some character sketches and then outlined some of the common physical characteristics that face biases. From these I can create my characters in Blender and write the prompts andContinue reading “Empathetic Office Space Week 2 Dev”
This week is starting out similar to the beginning of the last project. I focused on getting my models ready in Blender, which took much less time now that I was more familiar with Blender. Today was all about getting the office actually laid out and furnished. I’m planning to add some plants and theContinue reading “Empathetic Office Space Week 1 Dev”
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